Out of Water, an original IP
A 3D platformer collectathon built for two players on one sofa, in splitscreen. As a gameplay programmer on the team, I work in engine across:
- State machines for gameplay behaviour
- Refining and creating gameplay mechanics
- Authoring and working with shaders in Shader Graph
- Implementing visual effects (VFX)
- Building a decoupled FMOD layer the audio team plugs into