First week done as a Gameplay Programmer Intern at Shiverbug Studios, most of it spent at Develop:Brighton with the team. 😎 Spent a day on the expo floor seeing what studios and tools teams are actually building, and the rest of the time talking to people: grads, programmers, designers, studio leads. Came away with a much better sense of the industry I've just joined. Getting to spend the week with the Shiverbug team was the best part of it. Conversations by the seaside and hanging out in the evenings playing Jackbox were really fun! 😊 Thanks to everyone who stopped to chat. I really loved meeting you all!
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In development · Unity 6
Out of Water
A two-player co-op 3D platformer about a turtle and a seagull, played side by side in splitscreen or online.
Shiverbug Studios
Middlesbrough, UK
- Technical Director
- Gameplay Programmer Intern
- Lead the tech Engineering on the game, and the technical plan for the vertical slice we're building now.
- Run the pipeline The git workflow, pull request review, and a tagged playtest build every fortnight.
- Unblock the team Artists and designers working confidently in Unity and git, so an art-only change never has to wait for me.
Characters & enemies
One framework under every creature
Both heroes and every enemy run on component driven state machines, rebuilt from single file controllers. The co-op moves the pair share sit on top.
Tools for the team
Level tools that know the jump maths
Blockout interactables, spline walkways, a prop palette, and a prober that runs the characters' own jump maths to show the designers what they can reach.
Performance
Measured branch to branch
10.1 GB3.5 GB
GPU driven rendering, quality tiers, LOD and culling, checked with a profiling tool I built. A clean up with two teammates cut the project to a third of its size.
- Branch
- Review
- Merge
- Playtest build every fortnight
The pipeline
A build the whole team can trust
I set up the git workflow everyone follows. Changes are reviewed before they land, and a tagged playtest build goes out every fortnight.
Out of Water is made by a brilliant small team of artists and designers. The shot above is their art; my side is the tech underneath it.