Out of Water, an original IP
A 3D platformer collectathon built for two players on one sofa, in splitscreen, starring a turtle and a seagull. I own the character and enemy gameplay code, and I work in engine across:
- Component driven state machines for both playable characters and the enemies, rebuilt from single file controllers
- The co-op moveset that hangs off them, and the game feel around it
- A decoupled FMOD layer the audio team plugs into
- Supporting systems the rest of the team works through, including collectable saving and an in-game debug console
- Shaders in Shader Graph for the water surface and its caustics