Oliver Neal Selfie

Hello, I'm Oliver Neal!

From the UK, I'm a passionate Games Developer specializing in Unity (C#) with experience spanning 2D & 3D development, multiplayer netcode (Unity Netcode for GameObjects), and performance optimization. I thrive on the technical challenges of architecting robust game systems, optimizing code for efficiency, and programming engaging AI behavior.

My enthusiasm for system design extends to a love for automation and simulation games like Factorio and Satisfactory, and I also appreciate the mechanical depth of competitive FPS titles. Ultimately, I'm driven to combine technical skill with creativity to build entertaining experiences for players. Explore my work on my GitHub profile.

Download My Resume (PDF)

My Skills

Languages & Engines

  • C Sharp IconC#
  • Unity IconUnity Engine
  • Python IconPython
  • Unreal Engine 5

Tools & Software

  • Git IconGit / Version Control
  • VS Code IconVisual Studio / VS Code
  • Rider IconJetbrains Rider
  • Unity Version Control (Plastic SCM)
  • Trello IconTrello / Project Management

Concepts & Techniques

  • Multiplayer (Netcode for GameObjects)
  • Performance Optimization
  • Finite State Machines (FSMs)
  • Object-Oriented Programming (OOP)
  • UI Implementation (UGUI)
  • Debugging & Profiling
  • Unity Authentication & Services

Solo Projects

Main Menu

Minimalists

Aug 2025

A minimalistic RTS game featuring three construct types—house, turret, and helipad that dynamically work together to create strategic gameplay.

Technologies: Unity 3D, Finite State Machines, AI Behaviour, Level Design

Unicell Interactions

Unicellular

Feb 2025

Idle entity simulation game where the player purchases different Unicells that eat, fight and die to produce currency. This project handles thousands of entities with FSMs and interactions.

Technologies: Unity 2D, Finite State Machines, Optimisation Techniques

Gameplay

Pinnable

March 2024

A 2D platformer where players collect falling marbles bouncing off moving pins, inspired by Peggle.

Technologies: Unity 2D, Difficulty Scaling Systems

Multiplayer Functionality

3D Netcode Tank Game

Jan 2025

A multiplayer tank combat game built with a server–client model using Unity Authentication, Relay, Cloud Save, and Lobbies.

Technologies: Unity 3D, Server–Client Networking, Unity Authentication, Unity Relay, Cloud Save, Lobbies

Team Projects

Map Exploration

Candy Corporate

April 2024

A game inspired by Lethal Company focused on level design and tile creation. My Role: Tile Artist, Level Designer Á Game Designer

Skills: Unity 2D, Pixel Art, Tilemaps, Team-Collaboration

Project Breakdowns

Education

BSc (Hons) Games Development

Teesside University

Planned Start: September 2025

Transferring to Teesside University to complete a final year for my Bsc. Planning to advance and polish my skills in Games Development to a professional standard.

FdSc Games Technologies

Newcastle College University Centre, Newcastle upon Tyne

Completed: May 2025 (2:1)

Completed my Foundation Degree covering core principles of game development, including programming with C# in Unity, game design fundamentals, 2D/3D asset pipelines, and collaborative project work.

BTEC Level 3 National Foundation Diploma in Creative Digital Media Production

Newcastle College, Newcastle upon Tyne

Completed: June 2023 (Distinction)

Covered key aspects of digital media creation, including pre-production, media representation, campaigns, and practical production skills in web and digital games.

Download Certificate (PDF)

Contact Me

×