
Hello, I'm Oliver Neal!
From the UK, I'm a passionate Games Developer specializing in Unity (C#) with experience spanning 2D & 3D development, multiplayer netcode (Unity Netcode for GameObjects), and performance optimization. I thrive on the technical challenges of architecting robust game systems, optimizing code for efficiency, and programming engaging AI behavior.
My enthusiasm for system design extends to a love for automation and simulation games like Factorio and Satisfactory, and I also appreciate the mechanical depth of competitive FPS titles. Ultimately, I'm driven to combine technical skill with creativity to build entertaining experiences for players. Explore my work on my GitHub profile.
Download My Resume (PDF)My Skills
Languages & Engines
- C#
- Unity Engine
- Python
- Unreal Engine 5 (Basic)
Tools & Software
- Git / Version Control
- Visual Studio / VS Code
- Jetbrains Rider
- Unity Version Control (Plastic SCM)
- Trello / Project Management
Concepts & Techniques
- Multiplayer (Netcode for GameObjects)
- Performance Optimization
- Finite State Machines (FSMs)
- Object-Oriented Programming (OOP)
- UI Implementation (UGUI)
- Debugging & Profiling
- Unity Authentication & Services
Solo Projects
Unicellular
Feb 2025Idle entity simulation game where the player purchases different Unicells that eat, fight and die to produce currency. This project handles thousands of entities with FSMs and interactions.
Technologies: Unity 2D, Finite State Machines, Optimisation Techniques
Pinnable
March 2024A 2D platformer where players collect falling marbles bouncing off moving pins, inspired by Peggle.
Technologies: Unity 2D, Difficulty Scaling Systems
3D Netcode Tank Game
Jan 2025A multiplayer tank combat game built with a server–client model using Unity Authentication, Relay, Cloud Save, and Lobbies.
Technologies: Unity 3D, Server–Client Networking, Unity Authentication, Unity Relay, Cloud Save, Lobbies
2D Netcode Shooter
Jan 2025A fast-paced shooter using distributed authority networking with Unity Authentication, Relay, Cloud Save, and Lobbies.
Technologies: Unity 2D, Distributed Authority Networking, Unity Authentication, Unity Relay, Cloud Save, Lobbies
Team Projects
Candy Corporate
April 2024A game inspired by Lethal Company focused on level design and tile creation. My Role: [Describe your specific contributions here!]
Skills: Unity 2D, Pixel Art, Tilemaps, Team-Collaboration
Tides of the Moon
Jan 2025A rapid prototype of a Starfox-inspired game. Not pursued further due to gamefeel criticisms. My Role: [Describe your specific contributions here!]
Technologies: Unity 3D, Github-Collaboration
In Development
Untitled VR Game
ETA May 2025Currently developing a small VR game entailing the exploration of a haunted mansion, built with Unity's XR Interaction Toolkit.
Technologies: Unity 3D, VR (XR Interaction Toolkit)
Hell's Champion (Codename)
Demo ETA Sep 2025A deckbuilding FPS fusion set across the nine Norse realms. Players explore levels, defeat enemies, gather materials, and upgrade their arsenal of elemental abilities using a customizable deck and augments.
Technologies: Unity 3D, Deckbuilding, FPS Mechanics
Education
BSc (Hons) Games Technologies / Related Field
Local University (Newcastle Area - TBC)
Planned Start: Autumn 2025
Planning to pursue a full Bachelor's degree, building upon foundational knowledge to further specialize in advanced game development concepts and techniques.
FdSc Games Technologies
Newcastle College University Centre, Newcastle upon Tyne
Completed: July 2025 (Expected)
Foundation Degree covering core principles of game development, including programming with C# in Unity, game design fundamentals, 2D/3D asset pipelines, and collaborative project work.
BTEC Level 3 National Foundation Diploma in Creative Digital Media Production
Newcastle College, Newcastle upon Tyne
Awarded: June 2023 (Grade: Distinction)
Covered key aspects of digital media creation, including pre-production, media representation, campaigns, and practical production skills in web and digital games.
Download Certificate (PDF)