
Hello, I'm Oliver Neal!
From the UK, I'm a games programmer specializing in Unity (C#) with experience in 2D & 3D dev, multiplayer netcode, and performance optimization. I enjoy tackling challenging gameplay systems and delivering polished player experiences.
I am a Games Technologies student expected to graduate with a foundation degree in July of 2025.
Solo Projects
Unicellular
Feb 2025Unicellular is an idle entity simulation game where the player purchases different Unicells that eat, fight and die to produce currency. This project handles thousands of entities with FSMs and interactions.
Technologies: Unity 2D, Finite State Machines, Optimisation Techniques
Pinnable
March 2024A 2D platformer where players collect falling marbles bouncing off moving pins, inspired by Peggle.
Technologies: Unity 2D, Difficulty Scaling Systems
3D Netcode Tank Game
Jan 2025A multiplayer tank combat game built with a server–client model using Unity Authentication, Relay, Cloud Save, and Lobbies.
Technologies: Unity 3D, Server–Client Networking, Unity Authentication, Unity Relay, Cloud Save, Lobbies
2D Netcode Shooter
Jan 2025A fast-paced shooter using distributed authority networking with Unity Authentication, Relay, Cloud Save, and Lobbies.
Technologies: Unity 2D, Distributed Authority Networking, Unity Authentication, Unity Relay, Cloud Save, Lobbies
Team Projects
Tides of the Moon
Jan 2025A rapid prototype of a Starfox-inspired game. Not pursued further due to gamefeel criticisms.
Technologies: Unity 3D, Github-Collaboration
Candy Corporate
April 2024A game inspired by Lethal Company focused on level design and tile creation.
Skills: Unity 2D, Pixel Art, Tilemaps, Team-Collaboration
In Development Projects
XR Game
An upcoming XR experience designed for highly interactive gameplay.
Technologies: TBD
Ability Deckbuilder
A deckbuilding game blending strategic card mechanics with dynamic gameplay.
Technologies: TBD
Contact
If you'd like to connect or learn more about my work, get in touch.